![]() TO GET THE 2 NEW RECIPES ENTER THE GAME THEN LEAVE IT - THEY GET ADDED WHILE SAVING THE CHARACTER SO WON'T BE AVAILABLE IN THE FIRST GAME YOU PLAY AFTER UPDATE!.New version of the Tchernobog mod v0.2.2 has been released and added to the download section. Added showing stats missing till perfect set/unique item roll (shown under name if shift held).Added info to spellbook about Apocalypse and Blizzard spells scaling with magic.Display partial and full set stats while holding shift.Show inactive set stats - color grey (affixes that need more set pieces than you are currently wearing) and number of pieces required to activate them.Stop opening the split quantity window if there's only 1 item.Spells cast from a scroll have no cooldown.Spells cast from a staff have cooldown reduced by half.Add a new recipe for removing affixes (like before, enter and leave a game to get it to appear), using varying numbers of Azure Oil (1-4) controls which affix will be removed (first/last/prefix/suffix).Change number of elemental walls segments from 7 to 5 + 2 per 10 spell lvls.Fixed a bug that could corrupt items with preset spells while rerolling their stats.Fixed 1 more room in lost treasure tunnel filling with snakes.Fixed removing respec potion after use.Fixed rerolling set/unique affix "armor class: x" with demonic essence.Fixed demonic essence turning into gold if transferred to anvil/stash/whatever using ctrl + click.Fixed fire/lightning wall having double dmg on central element.Fixed a bug where rare items would ignore the first suitable affix if more than one was within qlvl range.Fixed a very rare bug where the game would get stuck on loading screen.Fixed cinematics being cut off or not displaying on certain resolutions.Add grouping of same stats to set items if shift not held.Recolor "Tancred's Weird" - was very hard to see in inventory before.Can double one of existing affixes or add Ignore Target Defense / +3 spells affix. New crafting recipe - corrupt perfect unique/set items - can drop on hell+ difficulty (recipe qlvl 66).ĥ0% chance to add an affix that does nothing (but doesn't allow trying to corrupt that item again).Fix not showing prefix/suffix number on %dmg/%cth/%dmg&%cth affixes (was impossible before).Rework displaying %dmg & %chance to hit affixes - they will still show total stats split into 2 (%dmg and %cth separately)īut will show each individual affix accurately (and its stat range) while holding shift.If you did something wrong, you will probably crash - if you crash, restore your backups and try to convert again from start. ![]() ![]() Dont load them again in tchernobog0.2.2atob-itemtransferonly.exe! conversion is doable only once, trying to do it again will ruin chars/stash or crash.Your stash and characters should be usable in 0.2.2b now.Put shared stash file into save folder, create a new character, enter game, wait till shared stash loads, relocate one item in it (to guarantee it will resave), exit game, delete new character.Load all your characters one by one then go back to character selection menu.Launch tchernobog0.2.2atob-itemtransferonly.exe.Make backups of all your characters and stash.Unique and set items have changed and this version can't load previous saves directly! They need to be converted! Read guide below! Remember that loading any character also loads shared stash. Important! You need to convert saves with tchernobog0.2.2atob-itemtransferonly.exe (inside release pack), before being able to play this version! We'll see how motivated I get.New version of the Tchernobog mod v0.2.2b has been released and added to the download section. I'm not sure how long it will be at the moment, possibly within the next month or so. It will then move in the newly selected mod and any saves associated with it. This way the game doesn't even see them thus removing any danger of loading a character into the wrong mod (or expansion even). When you want to switch to a different mod it will move out the current mod to a 'holding' area outside and away from the 'mods' folder and it will also move any saves related to that mod to a holding area. As such my next version of Switcher you will likely be able to keep your saves separated between different mod (and expansion) versions.Įssentially it will be a toggle in my program and how it will function is that it will 1) load in only one mod at a time ever, and 2) you will be able to tie your saves to any given mod. While I agree with this, actually, I do not know that Crate will ever implement this. In that way save files won't get corrupted ever again, not even accidentally and would be such a blessing. Originally posted by ÐAЯK:I really wish there was a way character's just won't load unless the appropriate mod was selected.
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