Only the foundation of a game has been made. I say demoing, but this isn't even a tech demo yet. Keep in mind that this is the third time I've built this, and I'm only demoing about 6 hours of work. It's a very tiny glimpse of what I've got so far. I know that's a big sticking point for some people.įinally I added a video for you to watch if intrested. But every Archetype will have at least one or two animations. It also helps that I'm redering in 16:9 Ratio, so there's a lot more room to explain things if needed.Īnimations: I don't plan on animating every scene. I want every tooltip to be pretty easy to understand. SP has such complex systems that the Tooltips, tend to be painful to read, and a lot of systems are just not explained in the game, because there's no good place to put those explinations. So that you're never just cyceling to try and trigger any specific event.Ĭleaner UI: This is specifically in comparison to SP. Everything you do will advance you in some way, and I plan to use RNG very sparingly. Watch a video, get some xp and pick up a conversation topic. Clean your room.get some xp and Diane favor. No wasted clicks: I plan for every action you take, to give you something. So for example, if you pushed Diane into being a Lush, I would make sure there was a way for you to also convert her into a Trophy Wife though that may be a lot of work to get to. I also don't want any given Archetype, to lock out other archetypes. Simple gameplay with the option for advanced strategy : I want there to be a pretty straight forward way to get each character into an AdultOnly state, but to also have more advanced Archetypes that may be more difficult to reach, that are more rewarding in other ways (such as unlocking new skills, additional scenes, introducing new characters). Once I have that in place, I'llexpand the cast as needed, but so long as I can come up with new Archetypes, I can keep adding to current characters. And the initial plan is to have 5 characters. Option to turn On or Off to Name Your Saves. Features: The walkthrough will show hints in choices that give points. Which as it stands is probably something like 4 archetypes for a single path. Project Myriam - Life and Explorations Ch.4.10a p Walkthrough Multi Mod. Now my initial goal would be to make enough archetypes for each of the initial planned characters to make the game intresting in all the Mature only ways. Dominatrix (requires working on Mom and Dad).Desperate Housewife (requires working on Mom and Dad).Lonely Housewife (requires working on Mom and Dad).Trophy Wife (requires working on Mom and Dad).Here are some examples of Archetypes I'm playing around with Diane (not a confirmation of anything) Each character has some additional space to learn new intrests, and if the right collection of intrests are unlocked on a character, you have the potential to change a characters archetype. The Mother Archetype dislikes overly sexual, lazy, or crude behavior, while also liking tidy, responsible, and good mannered behavior. ![]() So for example, Diane(see above) is the MCs mother. ![]() Archtypes represent a collection of intrests and bans. Modular characters: I have a system I refer to as Archtypes.
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